Control dx11 vs dx12 reddit. Interesting, thanks for sharing.


Control dx11 vs dx12 reddit. You can see this happen twice in the benchmark FPS graph.

NV DX12 for some reason suck and NV said their drivers aren't ready and did not enable a key DX12 feature; Async Compute. The "1% lows" (second to last figure) for both DX11 and Perf Mode are insanely terrible compared to DX12 figures, which seem stable. 3 support? - Should mean many DX12 features but at the DX11 optimization path. The 3070 can max out and raytrace without dlss. FPS, VRAM, CPU and RAM usage comparison. If you have a gtx 2000 or rtx 3000 dx12 is the best choice. 94 drivers - 20 30 fps drop = 80/90 fps Run =DX11 and Futrure Frame rendring on with Nov 8th drivers 416. DX11 was already bad at 45 fps at best, with DX12 it's around 20 now :-( So this game runs multiple times worse than Star Citizen and Monster Hunter World, and that's already on an empty island. Unless I'm mistaken you only need DX12 if you are using Ray Tracing options. What I'd expect to see: EDIT: Saw the video at home, DX12 was roughly 4-5 frames faster. G-Sync apparently doesn't work well or at all in Windowed mode, thus I've been recommended to keep only "Fullscreen mode" in Nvidia's control panel. DX12 vs DX11 is like night and day for me atleast, rocking 200+ fps in hideout and 120-150 in maps(not super juiced). The DX11 change is huge, but not for the reasons people seem to think. 587 ms 99th Percentile: 13. If you switch to DX 11 in the menu then reset it goes back to DX 12. CPU usage overall is higher on DX11 with more spiking, but the game remains GPU bound. DX12 offers a tiny bit lower maximum FPS but DOUBLES the 0. 53 FPS under DX11 and 61. The higher FPS from DX12 makes the game feel smoother overall though for me. I don't see any reason to use dx12, because it really doesn't offer any benefits here. The DX12 resource binding model is a much better abstraction over how the hardware works than DX11's. As you can see in the pic, DX12 and Allow Multithreaded Rendering ON its the best combo for fps. Mar 3, 2023 · DX11 for me. Using 0 or 1. You can look up some dx11 vs 12 benchmarks for Civ6 though, and I'm not positive about this info. However, after I updated my BIOS, enabled resizable bar (forced it to be activated for RoN via Nvidia Profile Inspector), updated my chipset drivers, updated the DLSS file, as well as changed a couple of in-game settings, DX12 seems to be on par with DX11 now. As long as its properly implemented - yes But current titles have problems with DX12 in its early days like Deus Ex and now Battlefield 1. Ones AMD, the other intel. I mean you can just test it, no? Load a mission, play it and check your FPS, then do the same with DX11/12 and compare the lowest and highest FPS. There's really no major difference (small fps variations between different setups), but dx11 seems to be less problematic. A place for everything NVIDIA, come talk about news, drivers, rumors, GPUs, the industry, show-off your… This subreddit is for everything related to 3rd person PvZ Shooters: Plants vs Zombies: Battle for Neighborville, as well as Plants vs Zombies: Garden Warfare 1 and 2! Come on over to discuss the game, interact with PopCap developers, and share your videos and fun experiences! This is an old post, but this is a game I play currently a, in general I am getting less crashes on a i7-10750 16gb & 2070 8gb with dx12 dx12 shader cache is set to unlimited and running on a 3x4 ssd (same trick that made elden ring studdering go away). Some games still run better in DX11 and if you really want to squeeze out performance and find out, try both. On PC you would have to switch to DX11 and live with the less tested implementation. 5). 25 - 30 frames on the ground at a busy airport. I’ve noticed a lot are having issues running the game in DX12 like me. DX12 would crash pretty frequently, but the release notes recently says they fixed a DX12 problem, so after I reached a point where I would care about crashing too much, I switched to DX12. Get the Reddit app Scan this QR code to download the app now Control PC performance explored, DX11, DX12, DXR ON/OFF on modern Nvidia and AMD GPUs Review wccftech Yep i noticed that. But I dont recall ever having stutters, only (very) low fps. Yeah and I suspect this is the reason why games with both dx11 and dx12 are the worse, because dx12 was only a poor port. For example on my amd 3700x I barely get 50-60 fps in some areas in Novigrad, but on DX11 I get 90+ fps in the same areas with the same settings (max except RT). Vulkan does give you better performance, but I feel DX12 looks more realistic and gives better lighting. then launch options and paste this in: "c:\program files (x86)\Steam\steamapps\common\Control\Control_DX11. Hope this help you guys! Welcome to the official subreddit of the PC Master Race / PCMR! All PC-related content is welcome, including build help, tech support, and any doubt one might have about PC ownership. 3 vs "real" DX12 games and engines anyways. Reply reply Testing DX12 vs DX11 performance with an i7 5960X is just simply a dumb idea, DX12 is meant to give better performance on older CPUs by reducing CPU Overhead Also, thanks to Nvidia for not having NATIVE Async Compute support(its emulated), Nvidia cards see small or no performance increase. I was able to run DX12, but my frames were closer to the 20-40 fps mark versus 60-80 on DX11 with my graphic settings on high. In DX11, it only uses about 5-6GB on the same scene and it’s way smoother. Benchmarking Control - It runs pretty well with DX11 ( DX12 is worse) . 3M subscribers in the nvidia community. More than likely DX11 will run with less overhead and be the better choice. Testing at 144Hz may also help show differences in input delay. I fully quit the game each time and swapped between Vulkan / DX12 each time as well. Mar 30, 2023 · What has been the consensus lately in terms of DX11 vs DX12; particularly with stutters on final approach. DX12: Maintains stable 60FPS even during heavy scenes and rarely fall down to 55 momentarily. I then Launched the sim in both DX11 and DX12 to compare. Don't get stutters or any other issues on either version. 81) CPU: Intel Core i7 8700K (OC @ 5. Dec 29, 2021 · Control - DX11 vs DX12. 81 = 100 /120 fps . SKILL 16GB 3200MHz CL14 DX11 Graphics Test Results: Average Frame Time: 10. ago. You can see this happen twice in the benchmark FPS graph. likely with DX11. Powered by a worldwide community of tinkerers and DIY enthusiasts. I could not find much information on the testing of DX11 vs DX12 after these events, so I decided to do it myself. We were thus not able to do a direct 1:1 comparison. superwhizz114 • 1 min. I stutter with performance mode, and I would be fine with performance mode if it was DX12. Placebo. i would get a 0. But sometimes, very rarely, just freeze to 30FPS for a fraction of a second. I am afraid that you should switch to DX11 as it changes only a lil bit in perfomance and texture resolutions. And places the blame for bad performance more squarely at the feet of the game developers and not so much at the feet of Nvidia/AMD/Intel. A large number of the games are still DX11 under the hood with little more than an API wrapper on top. DX12 is all about giving more control to devs while decreasing the control of the drivers. Cant see any difference at all but it eats more performance. We would like to show you a description here but the site won’t allow us. In DX11 this gets fixed, however DX12 did provide somewhat better fps in more complex areas, in DX12 i never dropped below 60 ever almost while in DX11 i had a few parts in a few missions where I'd drop to low 40s for very brief periods. Get the Reddit app Scan this QR code to download the app now DX11 vs DX12 . It's not all the time, but it SEEMS common to me. DX12 tried to use up to 12GB of VRAM, sometimes more depending on the scene. DX11 is still performing as good if not better than what DX12 did. Fml. Turn it off for the best results. The difference between DX11 and DX12 is CPU threading support. Also NVIDIA Control PANEL set Regarding Civ6 on my system DX12 lags when zooming out and scrolling the map where as DX11 does not. I can run the game on High settings, 40-60 fps. On the other hand complex airliners such as the PMDG 737 crash often in DX12 while stability is good in DX11. 6700k@4. Over time, the devs improved DX12. It is so much sharper then vulkan though, its almost like vulkan adds another layer of TAA blur, but i only notice it on foliage. DX11 will give you better performance in most cases, but there are cases where DX12 actually outperforms it by a huge margin. dx11 runs worse, but is compatible with more hardware (specifically older components/graphics devices). Apr 7, 2021 · DX12 gives you access to raytracing, DX11 does not, so if you care about RT, go for DX12. But they happen rarely enough to not really bother me. Welcome to /r/hoggit, a noob-friendly community for fans of high-fidelity combat flight simulation. 2 quick wins are dropping volumetric fog to medium and game rendering to 85% (it looks hardly any different). Unfortunately, the DirectX 11 build we ran did not include the same benchmark. MSI afterburner shows it as Running DX12. DLSS and RAY-TRACING is turned off for this benchmark because RT only supports when using DX12 mode. The game is only a DX12 game. Dx12 seemed to be a little worst performance wise. I turned on flashlight raytracing for example. The graphics in the actual game are far more taxing than that of the battle royale mode. DX11 was fine until like last december when it started to have some stuttering etc. Tweaking your settings can squeeze more performance out. Aug 28, 2019 · CONTROL gives you the option of playing both in DX11 and DX12 , but which one should you use ? Does it matter ? Watch this video to know the answer !! CONTRO Edit: Found a workaround to turn prevent HDR from turning on. Ofc when you start juicing you drop to under 100's but still much much better than DX11. DX11 vs DX12 is also an odd one. When husks spawn, dx12 doesn't crater rapidly unlike dx11. Action Movies & Series; Animated Movies & Series; Comedy Movies & Series; Crime, Mystery, & Thriller Movies & Series; Documentary Movies & Series; Drama Movies & Series We would like to show you a description here but the site won’t allow us. Also on a sidenote, if you have an AMD rig, and use the anti-lag feature, it won’t work on DX12 . Mar 28, 2023 · DirectX 11 vs. The developer supported, community-run subreddit dedicated to the Fortnite: Battle Royale game mode by Epic Games. RTX2070 OC and i7-8700K. It's the only "technology" I can think of that immediately makes things worse in the only area it's supposed to improve things and offers virtually nothing in return year after year after year and people still go, wow, DX12 is a great api! DX12 in theory should run better than DX11, and it does in titles such as The Division 2. Nvidia also released new drivers in early 2017 that aimed to improve performance in DX12. DX12 is designed to allow games to distribute CPU graphics code across multiple cores, which will result in a higher framerate More and higher fidelity visuals. Vulkan/DX12 would give me about 80fps average regardless of what settings I was using. 2 - the less geometry in the frame, the faster the standard DX11 relative to DX11E (the difference increases in smoke). I just ran through a bunch of overclocking and benchmark tests. DX11 - Borderlands 3 Benchmark [ PC ] :pc: Get the Reddit app Scan this QR code to download the app now. The fact is there are so many different ways to do things in DX12 (and I imagine Vulkan too), that your design will likely make more difference than the particular low level graphics interface. Verdict: DX12 still sucks. DX12 renders 75% MORE primitives than performance mode, yet out performs it because dx11 is just not as good of a rendering API. The first game to release with good support for both DX12 and DX11 will probably be Deus Ex Mankind Divided. I'll refer you to the original post by u/NowMoreEpic. Both are great, but so far, I been leaning more towards DX 12. Left one is DX11 and Right one is DX12. If you have amd, dx12 is the best choice. DX12 FPS drop vs DX11 on RX 5700 XT. Because the AI can attack different targets and such its not 100% the same each time (which is good, as no games are!), so I tested each 3 times (except DX11 because it's a slideshow anyway). If they are very similar I would suggest DX12 as default because it's simply better for load times regardless. exe can flag if an executable was compiled with Control Flow Guard support. Posted by u/RedditTraduction - 1 vote and 1 comment Depends on your setup. DX12 still needs a fix. 1440p and I can't play with the rendering resolution of my monitor, maybe with everything on low I can get 60 fps without combat. Cant really see any difference with raytracing on/off. . 1 sec stuttering with dx11 but it doesnt happen with dx12. Also, I'm still confused over what's really DX11. Don’t use DX12, it doesn’t allow exclusive fullscreen which means you’ll always have a layer of desktop compositing over your game, meaning more input delay. Home Assistant is open source home automation that puts local control and privacy first. 762 ms 99th Percentile: 17. Btw hardware unboxed did a great video on Division 2 optimisation if you're looking to gain frames. A Microsoft tool found in Visual Studio called dump. If we're on the topic of unfinished games with terrible performance, neglecting the fact that this game is a) not out yet and b) tested using a benchmark specifically designed to stress certain aspects of the hardware and software, might as well mention ARK: Survival Evolved, a game that one can actually buy and play. On the new nVidia drivers today. Since swapping from DX12, we have had less than half crashes, and all around smoother gameplay DX12 after a patch or 2 I'm sure will be more stable, but until then I'll take DX11s perceived stability This is actually not necessarily the case — look up CaptaPraelium’s write up on FFR on the BFV sub (he goes pretty in depth regarding how the setting exactly works — you get worse utilization and CPU/GPU utilization with FFR off) and goes over the input lag point as well. 11 votes, 20 comments. 1% lows of DX11, offering a much more consistent time through WoW. TW3 Next Gen is known to run better on DX11. Unlike a lot of other games, I have not heard about drastic performance differences when it comes to DX11 vs 12 for Control, so really you're safe choosing either one. It depends on the game. dx12 is more optimized for performance, but as something newer, is possibly more unstable. Plus I have a ton of addons. I run 240 FPS end game with an RX 580. It’s a pity because I use popout windows for my instruments. I have a RTX 2060, Ryzen 5600X, 32GB RAM and DX12 is worse for me too. I stick with DX12 for more frames but it's not as smoothgets jittery sometimes. Well the short answer. (1st image is DX11 second is DX12) I can't tell if it's just me or if anyone else is experiencing this or noticing this but DX12 is either far too blurry and everything is a mess or it's far too pixalated I have tried everything under the sun to try and fix this and only by playing on DX11 has it actually fixed this issue This is intended to be a layman explanation of the dx11 article. Or check it out in the app stores   DX12 vs. Also DX12 sometimes crashes (exists game). DX12 often results in better performance on Linux, too, because the translation of DX12 to Vulkan requires less overhead than translating DX11 to Vulkan since DX12 and Vulkan are both "low-level" APIs while DX11 is a "high-level" API. 47 FPS under DX12. Reply Problem with DX12 atm is it introduced massive amounts of stuttering in Vermintide 2 and makes the game crash sometimes for me. Atleast not for Nvidia where the drivers manage tons of stuff in DX11. You are absolutely right. You can’t run it DX11. As I said before, DX11 maps terribly onto modern hardware. Also now there is DX12 and DX12 Ultimate and Ultimate is the only full version of DX12 and only works on Windows 11, only with RX/RTX cards, and directstorage requires NVMe SSDs. I don't know, tested yesterday with both dx 11 and 12 but this game is a mess. As for you trying to have DX12 match in FPS the same as Valkan? Hmmm, don't think that will ever happen, unless you change some settings for DX12 in graphic settings drastically. Nothing has changed in patch 16. On my laptop for example, the animated leaders all come out weird. Tested with: 3070 I7 11800h 16gb ram 2to SSD M2 pcie 4 Win11 22h2 Both on low and ultra the fps barely changes on dx12 but sky rocketed on dx11 is direct 11 or 12 better? got a 3070 ti going to play on high settings more or less : r/controlgame. ^ These guys also tested DX11 vs DX12, they used DX11 battle that is similar in size with the DX12 bench as well as camera position. I'd say I have about 20 hours of play time over 3-4 days and only 1 crash with DX12. If you're on an older machine though there might be some bugs that manifest with it that don't with DX11. I am playing at 1440p @ Ultra settings (except AAx2, and Shadows and Global Lighting at the 2nd highest option). So this is a legitimate question and conversation starter so I can understand. 1GHz) RAM: G. Do you have XMP enabled on your ram? And have you checked your ram usage? My end game save file uses about 34 GB of ram (including other processes), may be an issue with paging My best advice would be to try DX12 first (the game defaults to it from fresh install), give it a go, and if you have issues the fall back to DX11. Otherwise, use DX11 for better performance half of the dx12 games run way worse than their dx11 counterparts. Still don't. I've only been able to play using DX11. I digress. Discussion primarily focuses on DCS: World and BMS. Reply. For DX12 to work correctly, you have to wait for the end of shader caching, which is why at the beginning of the game it seems so unsteady, and then after a while it goes away. 36 votes, 33 comments. DX12 insists on using more VRAM than what I have available on my RTX3070Ti and that results in a stutter-fest. Now lets check frametimes! You also get the most stable frametimes with DX12 and Allow Multithreaded Rendering ON. This is not true at all. DX12 gives the developer more direct control, which makes it easier for a large enough team to ensure the CPU and GPU are used efficiently. Just starts to get chuggier in dense areas with DX12 as the FPS tanks. Different GPUs as well, ram, yada yada yada. Because of this issue I used to play the DX11 version of the game as it only uses 3. I use Dx11 as Dx12 is constantly crashing for me (wish I could use Dx12 as my fps are much higher with it). Most of these games will offer DX11 modes as well. Add a Comment. Thought i'd been cool to compare these how the effect on FPS. My PC specs: i7-7700K GTX 1080 16GB DDR4 We would like to show you a description here but the site won’t allow us. Howevr, DX12 for me personally has been plagued with weird graphical issues (namely glitchy hair particle rendering, making a lot fo the leaders look like they let me use a shear on their head) Some games will work better with DX12/D3DVK and others will work better with DX11/DXVK. Final Fantasy VII Remake Intergrade runs better in DX12 on Steam Deck because the frame pacing problem on PC could be mitigated by disabling in-game VSync and use SteamOS frame rate limit. Interesting, thanks for sharing. They said early last year, they would have it ready soon. If DX11 was 77-78FPS DX12 was 82-83FPS. Works great. For those with older, weaker machines, like my old rig that had an Intel i7 6800k, GTX1070, 32Gb ram, on a Samsung 870 Evo, you'll want to rock DX11. Just wondering if not having dx12 will hurt performance that much. I had to switch back to DX11 though for multiplayer. If DX11E seems laggy or more stuttered to you, or if you play at higher graphics settings (effects, shadows, post effects) then DX11 is your choice. Best. (dx11 vs dx12) I have a couple of Win7 machines I plan on switching from Folding to mining (non-X Fury cards). No issues with GA planes such as default Cessna, Beechcraft or the A2A Comanche. Leaves are all mushed togother in Vulkan, Seperate in DX12. Very playable on DX12 too, but performs way better on DX11. SKILL 16GB 3200MHz CL14 DX11 Graphics Test Results: Average Frame Time: 12. Get the Reddit app Scan this QR code to download the app now. I run DX12 (because my hardware supports it) and I run at a pretty high framerate on a pretty old gaming laptop, only notice frame drops when I walk through doorways (especially on the car dealership map). Sep 8, 2023 · Use one of the launch options -dx11 or -dx12 to skip the launcher and start the game directly in either Direct X 11 or Direct X 12. 1 / 2. #RTX2060Bench. Which should you choose? Its performance was much worse than DX11 at release. For reference, Control Flow Guard (CFG) may impact any application regardless of API ( DirectX11 / DirectX12 / Vulkan / OpenGL etc ) if the executable is compiled with support for Control Flow Guard. Depends on the card too, also a laptop gpu will get hammered. WoW with DX11 only ran on one core/one thread, and DX12 provides (finally) WoW the ability to fully support multiple threads - which means faster process throughput and increased performance. I think the first game we'll see with DX12 patched in will be a CPU bottlenecked MMO, or maybe The Witcher 3, or Unreal Tournament if you want to count a polished alpha/beta. Naturally I run it on DX11. DX12 overall felt slightly smoother in gameplay, but regularly "froze" for 1-2 seconds every few minutes. I think it depends on the game. ;) Hope i could help :P DX12 allows more granular hardware control to the developer, this means improvements over DX11 aren't relegated to CPU limited scenarios but GPU bound situation also have potential to benefit. In any case, I noticed many things while doing it. DX12 is a lot more cpu limited, which you'll notice in places like novigrad. DX12 would not be a significant FPS difference. as far as I am aware the DX12 implementation in Civ6 is just a wrapper and there is no unique functionality. The difference between dx11 and dx12 for me and my clan mates is that dx12 crashes the game consistently every 5 minutes on 1080ti and 2080ti cards. Music: Kasger - Out Here [NCS Release]★My PC Specificati I'm porting my voxel engine from DX11 to DX12 now. Dont know. I'm sure I won't be able to tell the difference in image quality anyways. DX11 looks much better on this card. Anyway after spending many many hours on benchmarking, checking settings both ingame and in Nvidia control panel and what not throughout the years, I 5-7 higher average fps on dx12 mostly. DX11 and Futrure Frame rendring on CPU usage around 80 90 % GPU USAGE 100% = exactly how it should be Do not run = DX11 and Futrure Frame rendring on with latest 416. The 2060 is bottle-necking my system. System: Win 10, 16 Gb Ram, Ryzen 1600, Rx580 8Gb. 35) CPU: Intel Core i7 8700K (OC @ 5. 425 ms I personally can't tell a difference but just run in dx12 and if it is buggy, save the game and restart in dx11. Performance mode uses dx11 which is an outdated spaghetti code API with lots of problems. 12: What is the Difference? The main, and perhaps the most important difference between DX 11 and DX 12 is the level at which they interact with your hardware. With DX11 I was dropping all the way down to the high 40s 50s at times, rarely staying above 90 DX11 runs NOTICEABLY smoother on both me and my buddy's rigs. This means the potential is higher but there's also a ton of things more that they can mismanage. As you probably know, the DX12 version is great performance-wise for modern Nvidia GPUs because of DLSS 2, but the texture streaming is really, really bad if you're low on VRAM, like I am. Any multiplayer with DX12 on gets choppy and input-laggy instantly. Looks like the previous season, which DX12 shouldn't be enabled in. Welcome to /r/AMD — the subreddit for all things AMD; come talk about Ryzen, Radeon, Zen4, RDNA3, EPYC, Threadripper, rumors, reviews, news and more. Judging by the reviews on Reddit, it can be especially useful for Radeon videocard owners. DX11. For wining DX11 over DX11E is not necessary to draw some complex effects or particles, it is enough there is low geometry level in the frame, for example, in the second part of the video where I test Ho San, at the moments when the camera turns away from city, DX11 starts to outperform DX11E in realtime FPS. Whilst the performance gain is noticable in DX12, stabilty is king when you depend in your teammates during play. WoW is more CPU intensive than GPU, and DX12 gets rid of the old bottleneck. Something that doesn't happen with DX11 Both of these are also not really needed for a almost decade old MMO. what i noticed is overall fps smoothness. Instead, the DirectX 11 numbers came from several custom battles. Raytracing is only available with DX12. iPlayViolas • 25 min. Benchmark is using a beefy OC CPU, so that removes the one major benefit of DX12; Multi-thread rendering to remove CPU bottlenecks. Discussion I've been playing mainly Battelfield 5 and Rise of the Tomb Raider on a 2560 x 1440p QHD resolution and have noticed that I get a smooth experience at 60fps on DX11 on ultra settings with both games (V-Sync On). The DX11 change should be equal or better than dx912pxy performance (when out of beta and possibly even while in beta). 50+ in the air with everything on Ultra. Or check it out in the app stores   DX11 VS DX12 - DYING LIGHT 2 (async compute on vs off) We would like to show you a description here but the site won’t allow us. Look closer, not so much in the textures but in geometry of foilage its a huge difference. Just wanted to provide an update to performance in CIV VI when using DX11 vs DX12. Discussion So long story short, I imidiately went with DX12 cause i have amd ryzen 9 As you can see from the album link above, DX11 still offers SLIGHTLY higher maximum FPS, but introduces a lot of stuttering due to the single threaded nature of the implementation. In the end vulkan supports almost all dx12 features but doesn't have a lot of its issues (or at least devs can't fuck up the same way) so it would be better to always use that. So as long as NVIDIA does not provide a updated driver or Dice delivers an update, I suggest to play in DX11. Test Hardware: GPU: EVGA 2080 Ti FTW3 (Nvidia Driver 417. The objective of the benchmarks was not to analyze DX11 vs DX12 differences but to seek the configuration that granted me the optimal performance. The Nukem FSR3 mod is absolutely game changing. Being able to more precisely manage memory is definitely closer to the hardware than operating on a bunch of abstract objects. Starting to test at 13W as it turns 13W with the Ally seems pretty close to 10W in the deck , makes sense as it has to feed 4 cores more. And the fact that Firaxis released a patch to make Civ6 DX12-compatible should tell all. Just let it build a shader cache for a game or two and then it will be nice and steady DX11 was way more stable for me, as DX12 kept causing random lag spikes. DirectX 12 uses low-level APIs, which operate in a software layer close to the hardware. You could delete that whole line and the game would still run. 8-4. If you know and consider these features of DX12, it can be quite playable. Generally DX12 should run just fine and it even has a low mesh mode of you set the render distance down. Tailored for those who want to keep up to date on the pro scene, tournaments, competitive plays and figure out new tips/tricks on how to play the current meta. It's much, much easier to make a (stuttery) mess in DX12 than in DX11. Using the DX11 solved the problem for me, the down side is that dlss and rtx can't be used, but i rather play with less fps and without rtx then playing Control with those shitty textures. It’s a leftover config entry from the old bf5 configuration. Use directx 12 and enjoy that visual orgasm. with dx12 i get around the same and sometimes more than 90. 0 GB of VRAM with Ultra textures quality and it looks great. Test DX11 vs DX12 again, only use the in-game limiter, and use gsync + vsync (control panel) in addition to vsync off. 1. The game was probably tested in DX11 way more than DX12, so basically I would say, DX11 is the way to play this game. Recently before and after the latest update I have been using DX 11, and performance is awesome out of major complex airports, but some airports such as ORD, LAX, EWR, I get stuttering when DX12 is only recommend if you want ray tracing. I get the same frame rate stutters whether it is DX11 or DX12. The game on Dx11 gives 2× more fps than DX12 , 120 compared to 60 , on ultra+ settings, hairworks and rt off, does the performance impact on dx12 worth it, I mean is there too much visual direffence with dx11? [I am playing on native 1080P with RX 6600 Gpu] Just wanted to provide an update to performance in CIV VI when using DX11 vs DX12; now that Gathering Storm has been released. 2 comments. Once our DX12 version of Apex Legends is battle-tested and we complete the full switch over from DX11, we’ll be able to implement exciting new features, such as: More parallelism. The only thing with DX12 was it's frametimes were 3-4ms slower, and it looks slightly less smooth than DX11. I doubt it lol. I've heard DX12 is similar to Vulcan. From what I have heard, DX12 increases framerate but drops stability (more frame stutteringn), and DX11 does the opposite. exe" %command% We would like to show you a description here but the site won’t allow us. true. As other users have said DX12, if you can run it, runs better. If it's magically no longer buggy in dx11 then just stick with it. There are no changes compared to previous patches: DX11 remains the most balanced option, DX11E is only good in big cities when there is a lot of geometry (buildings) in the frame, DX12 is still broken and not usable. The only way I got it to stay in DX11 was by switching to DX 11 then before exiting the menu open task manager and force close the game. But something I've noticed is that there seems to be a lot of games where running on DX11 is recommended over DX12. Anyways, hope the author realizes that this was a complete and utter waste of time and learns from it. If you have more than 4 cores on your cpu AND latest gpu, dx12 is the best. As for the choice between DX11 and DX11E, I recommend trying to play with DX11E as it is very good in cities and only lags slightly behind DX11 in effects rendering. DX11 will not be the FPS fix everyone wants. The largest community for PUBG: BATTLEGROUNDS on PC, Xbox and PlayStation. I’m in a 3060 with DX12 I was hitting a pretty stableish 90-100 do’s with a few drops to the lower 80s. Would be nice to see him revisit it. The benchmarks I've seen show them as being close. DirectX 12 usually offers better graphic API for rendering, so in theory it could look better. Also for the first few years Nvidia's DX12 support/performance was pretty awful. It makes no difference. but DX11 would give me +160 fps depending on the settings of course and amount of shit going on in game. A central place for discussion, media, news, developer interaction and more. I saved money skimping on the GPU when I built this system and intended to purchase a higher end GPU but the the pandemic it and the rest is history. I get roughly the same FPS in either, but DX12 crashes all the time. You could try the in-game benchmark to check performance. I'm also not aware of improvements that come from DX12 v. Sep 2, 2020 · assuming your steam folder is default location, right click on the game and choose properties. A lot of games just coming out now are still DX11 games because DX12 just isn't that useful yet. I upgraded to a 5700xt and it runs like utter shit on dx11 but great on dx12, but now I get the occasional dx12 crash. Sniper Elite 4 DX11 vs DX12 benchmarking - conflicting conclusions from different review sites Ok guys, if you check out the gpu reivews on Sniper Elite 4, the results and final consolusions are all over the place, here I will conentrate on the performance of the GTX1060 versus the RX480 at 1080p: When running the Anno 1800 benchmark my rig scores 131. Running at 3440x1440 with all graphics set to epic except Depth of field and motion blur (turned off), DLSS set to Ultra Quality on an SSD, using a 5800x and an RTX 3060. Interestingly enough, I tried out DX11 and found my game was drastically less stable than DX12? The difference was night and day. DX12 runs faster than DX11 in this game by over 10 frames per sec, but it's not as stable as DX11 which is smoother. Try out dx12 I'd say, and if things go wrong try switching back to dx11 to see if that solves any issues. You aren't locked into a choice so just play with one until you can determine it's bad. Jan 21, 2023 · DirectX 12 is the latest graphics API that powers Windows 11, but many of the best PC games still either run on DirectX 11 or include an option to switch. So to try to summarise (feel free to correct): This is applicable for AMD CPU and GPU users. Perhaps DX11 will be best in the long run. "Small" clarification. Do not have this problem at all on Dx11. DX12 makes them feel slightly worse as the frame drop is larger for me. Perfect to run on a Raspberry Pi or a local server. Though i still wish they would increase the draw distance more, specially with DX12 being supported, draw calls shouldn't be a problem nor rendering at a further distance. With dx11 i get around 90 and drops down to 75ish in heavy scenes. A good example is Hitman 2. With DX11 the game is horribly CPU limited, but with DX12 my GPU is at 100% pretty much all the time and I pretty much double mu framerate in the CPU limited sections of the game. I just tried it after seeing this thread. I have settles on DX12 but without raytracing activated. 47 FPS with 400 Terrain LOD and 200 Object LOD and everything else maxed out on short final into La Guardia in New York. I was going to test every setting on fortnite and nvidia control panel but i got permabanned on fortnite so i wanted to share what i had Ask people to name games with horrible DX12 performance, you could name most of the dx12 catalog. 4 Ghz and Asus strix 1080, 16gb ram 3200mhz with xmp enabled. 093 ms DX11 AI Test Results: As of today this issue is still present, the only fix so far is to switch back to dx11, tho some of the most recent games (NFS unbound as an example) only seem to support dx12. It's not a real DX12 title, but poorly added dx12 port (came with patch 1. I can confirm 100% that most of the problems I've encountered during my gameplay regarding graphic perfomances and issues are only caused by DX12. (A bug that was acknowledged by Nvidia but never fixed afaik) DX12 games don't have exclusive Fullscreen, they all run in borderless windowed at the desired resolution. The other half has about the same perf as the dx11 version. As Proton, etc, matures DX12 sounds like the more and more preferable choice. Test Hardware: GPU: EVGA 2080 Ti FTW3 (Nvidia Driver 418. iiveic adzrnbl kjihy pxxb cudn thkuybo vcmgf qibzpjl pdqtat lnqdu

Control dx11 vs dx12 reddit. You could try the in-game benchmark to check performance.